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Devlog

  • First Person Hands
    November 12, 2025 by nenad2d
    2
    The game finally got some proper first person hand animations. The hand was modeled from scratch and then rigged with a full IK setup for easy posing. Visually, the aim was for proportions to be reali... Continue reading
  • A lot of "boring" stuff
    October 21, 2025 by nenad2d
    2
    I'm spiritually participating it Devtober jam so I dedicated this month to doing "boring", procrastinatory stuff, like improving foundational systems and strengthening overall game scaffolding. Those... Continue reading
  • No more Karen remnants
    October 03, 2025 by nenad2d
    3
    A Remnant is the principal enemy in the game. It hides in shadows and it's never fully visible... until it kills you. Up until now it was implemented as a puny camera facing sprite, with a placeholder... Continue reading
  • Major improvements to a hasty jam version
    September 28, 2025 by nenad2d
    4
    This update fixes major problems in the Isolation jam version and also brings improvements to visuals and gameplay. The jam version was done from scratch in about a week so it contained an assortment... Continue reading
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